The Spirit Pro is my overall favorite FBL unit to date. I would like to get the most out of it. I want to figure out a logical approach to optimizing the tail performance. There are over 12 parameters that can directly affect the tail performance:
Mechanical parameters:
1) Tail blade design
2) Tail blade length
3) Tail gear ratio
4) Tail RPM
5) Tail slider mechanical limits (tail pitch range/rudder end-points)
Spirit parameters:
1) Rudder Gain
2) Rudder Common Gain
3) Rudder Rotation Speed
4) Rudder Delay
5) Rudder Dynamic
6) Rudder Revomix
7) Pirouette Consistency
Of course there is also optimal governor performance which directly affects rudder performance.
Assuming governor performance is optimized, what is the logical step-by-step procedure to optimize the rudder performance?
1) It seems that starting with the "default" values and a Rudder Gain of 50% will make the helicopter fly fairly well and certainly will not make the helicopter fall off the sky. Where do you go from here?
2) It looks like the first value to set is the "Rudder Delay". The Spirit Wiki has a rudder servo list with a range of values for the most popular servos.
http://manual.spirit-system.com/index.php?title=Servo_list The issue here is when given a range of say "0 - 4", what difference does it make whether one uses "0" or "4" or something in between? What happens if I pick "0" instead of "4" or vice versa?
3) As I best understand it, the Rudder Gain is the next value to adjust. I believe Tomas has mentioned to increase the value as high as possible. However, it is unclear to me how high you can go on this value. I believe it is mentioned to increase this Rudder Gain until the tail starts to oscillate and then back down a few points until the oscillations disappear, but it is unclear in what maneuver to encounter the oscillations. Do I increase the Rudder Gain until I encounter oscillations during hover (pretty high value) or do I increase the Rudder Gain until I encounter oscillations in a more demanding maneuver (inverted funnel) which would yield a lower value than during hover?
4) The next value to adjust seems to be the Rudder Common Gain (the rudder gain multiplier), but it seems this value needs to be adjusted only when "Rudder Gain" is 100% and there are still no tail oscillations.
5) I believe that "Pirouette Consistency" is the next value to adjust. The default value is "160". The pop-up window on the software states it "Specifies heading hold performance" and the value is mostly between 155-180, but the range is 130-250. I believe "Piro consistency" in other FBL units maintains a uniform and consistent rudder rotation rate regardless of wind without a tail whipping phenomenon. However, does Spirit use this "Piro consistency" parameter as equivalent to rudder I-gain? Regardless, how do you go about optimizing this value? The Spirit manual states, "If the value is too high, the tail can oscillate or wag. It can also cause poor stop performance. This value should be between 150 and 180. For brushless servos it is recommended to increase value by 10-15 points." But when do you see the tail oscillate or wag? During hover? During inverted tail-in funnels? What does the recommendation to increase the value by 10-15 points for brushless servos mean? Does it mean that the high value would be 190-195 instead of 180?
6) Next up is Rudder Dynamic. The pop-up window states, "Aggressiveness of rudder response. Increase for harder rudder stop behavior. Decrease if rudder bounce-back occurs". How do you tell if rudder bounce-back is occurring because this value is too high or if it is occurring because either rudder gain and/or piro consistency is too high?
7) Rudder Revomix. My guess is that you adjust this number, if the tail is not able to keep up with the sudden demand in torque during collective pitch pumps after all other parameters are maximized?
8) What happens when after my flying skills progress and I am able to perform more aggressive maneuvers, the tail begins to oscillate during these new demanding maneuvers? Which would be the first, second, third, etc. values I would need to adjust down?