Hi,
Continuing my Spirit learning / experience.
I've been checking tail performance, and part of that is piro's. Not flips - just straight piros.
I'm seeing significant drift to the right when performing left or right piros.
I realized later (once home) that I didn't have the canopy on when I tried this. This makes the model not 100% perfect in CG (it is tail heavy, every so slightly). When I hold it by the blades and bring the boom parallel to the ground, there's a 1/2s delay as it slowly rotates so the tail points down. However; it's not like it's tail heavy by 50g or anything.
What should I check here? This is on a Warp 360.
Cyclic gain: 50%
Rudder Gain: 1x
Revomix: 0
Ele filter: 1
Piro Consistency: 175
Flight Style: 4
Elevator Pitch up comp: 0
CFF: 5
I've included a video, along with slow-down of the prob as well. When I looked at it, it almost seems as if things begin to go wrong when it's 180 degrees into the turn and it tilts backwards. Direction doesn't seem to matter.
See the first one (Doing pirouette with Warp & Spirit) :
https://www.icloud.com/photostream/#A3GY8gBYGTgvcQIt flies basic flips/rolls and hovers fine otherwise, as far as I can tell.