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 Post subject: Re: geo link problems
PostPosted: Thu 23. Mar 2023 10:13:10 
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Joined: Mon 29. Apr 2013 16:06:44
Posts: 12442
By the way I can also see your base channels have unusual layout.
By default it is enough to leave default channel mapping in both Spirit and Radio.
Your channel order is:
1, 4, 3, 2, unassigned, 6, 5

Default is:
1, 2, 3, 4, 5, 6

In the radio when you will set Model Type to "Spirit" then it will just work - this is described in our manual here:
https://manual.spirit-system.com/index. ... reparation

But in any case this is not reason why you are having problems. Only thing that I found that makes channel layout more complicated than needed.

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 Post subject: Re: geo link problems
PostPosted: Thu 23. Mar 2023 10:17:19 
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Joined: Wed 16. Nov 2022 19:50:32
Posts: 14
Okay i will test it.
But 1 question why it will not work with other functions are activated.
Beause i want to use those functions aswell


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 Post subject: Re: geo link problems
PostPosted: Thu 23. Mar 2023 10:21:19 
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This could happen if some other function is activated at the same time. But because your settings is quite complicated together with using Bank Switching the simplest way to find what is wrong is to turn off everything and then add functions one by one, until you will see which one is causing troubles.

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 Post subject: Re: geo link problems
PostPosted: Thu 23. Mar 2023 10:22:47 
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Joined: Wed 16. Nov 2022 19:50:32
Posts: 14
Turned Bank Switching also off will test it


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 Post subject: Re: geo link problems
PostPosted: Thu 23. Mar 2023 13:29:45 
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Joined: Wed 16. Nov 2022 19:50:32
Posts: 14
Tested and it wont work same behavoir swahpkate is jumping up and down bot everytime but sometimes ive i activate it.

Its all unansigned even bankswitchicg is off
Also in the Geolink its all only height limit


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 Post subject: Re: geo link problems
PostPosted: Fri 24. Mar 2023 11:42:32 
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Joined: Mon 29. Jan 2018 10:52:34
Posts: 89
Are you testing in flight or on the bench? On the bench, the behavior is normal IRC. Test it in flight.


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 Post subject: Re: geo link problems
PostPosted: Sat 25. Mar 2023 18:19:26 
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Joined: Sun 20. Feb 2022 19:39:11
Posts: 9
Today I test my again my goblin 420 with spirit gt and geo link V 2, as you suggested I turned all other geolink functions off in the general channel window and in the geolink aid window leaving only the altitude limit on ! I set the minimum altitude to 5 m in the software
Again the heli goes up up and continues up without stopping !!!!!!
Why does this function not work on version 2 ?
My other heli works well with all function channels working with geolink version 1
I dont know what else to try ????
thanks

Neils


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 Post subject: Re: geo link problems
PostPosted: Wed 10. May 2023 17:44:11 
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Joined: Wed 05. Apr 2023 15:42:41
Posts: 2
I have exactly the same problem, heli just shoots up and doesn't stop. Again turned every other function off and still the same, I have over 10 years of fbl experience starting off with a Skookum unit. I have checked everything possible, crashed last Time out and cracked the geolink case. I am wondering if perhaps there has been a bad batch. Will be sending unit back to be checked over.


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 Post subject: Re: geo link problems
PostPosted: Wed 10. May 2023 18:09:43 
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Joined: Mon 29. Apr 2013 16:06:44
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Hello,

I am sure there is no wrong batch or problem in the GeoLink.
But we found few days ago that with some recent helicopters vibration level is so small it is making GeoLink to think it is not flying at all and resetting altitude measurement back to zero.
This could cause the problems possibly.

We are now testing firmware change. We are sure that sending to us will not reveal any problem as all the modules are already tested when shipped.
Maybe next week the firmware can be published. Thank you for patience. We hope that it could help with your problem.

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 Post subject: Re: geo link problems
PostPosted: Sat 20. May 2023 17:18:17 
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Joined: Sun 08. Jan 2023 14:32:43
Posts: 289
at first I thought the same thing, leaving rescue collective pitch at 60 (in tab geolink) the model goes so high, we think it never stops.
just lower rescue collective pitch set it very low .
my model with 60% he got up of 20 meters


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