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PostPosted: Wed 06. Jan 2016 4:45:45 
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Joined: Wed 24. Jun 2015 21:36:20
Posts: 74
90 is too high, 80 is too low. 85 would be just right on my 6S Oxy 3 setup. Thank you.


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PostPosted: Sun 24. Jan 2016 16:38:49 
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Joined: Sun 10. Jan 2016 23:12:04
Posts: 10
Hi,

I agree with you. I've go the same dilemma

I would be nice to have 2 pitch setting for the rescue.
Pitch 1, To be apply for the first 1 sec, to stop the falling momentom
Pitch 2, To be apply after the first sec, to have a low climbing rate after the rescue.

What do you think?


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PostPosted: Sun 24. Jan 2016 17:13:47 
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Joined: Fri 02. Jan 2015 17:14:13
Posts: 36
I also would like to see the possibility for two separate pitch settings during rescue. One for the first part of the rescue, and one for the second part, when the delay time has ran out. I have it set up like that now, using banks: Two seconds of acro rescue to get it away from ground, and then it goes into normal rescue with just enough pitch to keep it "floating" in the air. It would be nice and much easier to have the possibility for this kind of setup in the software, without the need for using the banks. I have called for it a couple of times a while ago, but unfortunately haven't got much response for the suggestion. I hope for better response now. :-)


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PostPosted: Sun 24. Jan 2016 23:22:44 
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Joined: Sun 04. Oct 2015 19:44:54
Posts: 26
I like the idea too.

My suggestion would be to have the 2nd pitch range controllable with pitch stick.
As the hover pitch depends on headspeed, 2nd pitch would need to be variable.

The way it is done on the Microbeast Pro is a good example. While in rescue, after the heli has been flipped LG down, the preset pitch can be overridden with the pitch stick. It can be reduced slightly (you can't go full negative) or increased. This way you can bring the heli a) in a controlled hover and b) you have ample time to reorientate and bring the heli home with the assistance of the attitude control. Check out the MB Pro manual on the net!
Include a control of the flip rate and it would be the icing on the cake!


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PostPosted: Thu 05. Oct 2017 20:16:23 
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Joined: Thu 05. Oct 2017 20:06:35
Posts: 306
Please I really need this!

So rescue is selected, level 1 pitch is used to recover the heli.
AFTER the heli is stabilised, level 1 pitch remains on for xx.x seconds to gain height, then level 2 pitch is activated.

Or just recover in level 1 pitch then switch to level 2 pitch.

Both pitches and delay time should be user selected.

Please???


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PostPosted: Thu 05. Oct 2017 20:52:09 
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Joined: Mon 29. Apr 2013 16:06:44
Posts: 12442
Yes, it will be added in some of future updates.

Actually in next update available solution will be even better.

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PostPosted: Fri 06. Oct 2017 10:45:19 
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Joined: Mon 02. Oct 2017 22:35:03
Posts: 81
jjuk wrote:
Please I really need this!

So rescue is selected, level 1 pitch is used to recover the heli.
AFTER the heli is stabilised, level 1 pitch remains on for xx.x seconds to gain height, then level 2 pitch is activated.

Or just recover in level 1 pitch then switch to level 2 pitch.

Both pitches and delay time should be user selected.

Please???


I like the idea of having aggressive pitch at the beginning of rescue and then tapering off. Similar to competition.


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PostPosted: Sun 08. Oct 2017 10:23:38 
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Joined: Thu 05. Oct 2017 20:06:35
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ZeXx86 wrote:
Yes, it will be added in some of future updates.

Actually in next update available solution will be even better.
Do you have a date in mind for the next release?


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PostPosted: Sun 08. Oct 2017 11:56:17 
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Joined: Mon 29. Apr 2013 16:06:44
Posts: 12442
Unfortunately no. If we will provide date, then people will start to stress and push on us.
But for years we are releasing approximately each 3 months and I believe it will be not different this time.

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PostPosted: Mon 09. Oct 2017 20:21:59 
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Joined: Thu 05. Oct 2017 20:06:35
Posts: 306
Great! Thanks!


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