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 Post subject: [iOS App] Bug report
PostPosted: Fri 20. May 2016 12:05:40 
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Joined: Sat 02. Jan 2016 12:17:50
Posts: 183
Yeah tried iPad and it works much better. A couple of comments:

On the save bank feature you're not allowed I believe by Apple to go outside the sandbox - this might get he app rejected from the App Store. The save feature will probably need reimplementing

Image

Also connecting to the unit did not work first try on the iPad. Not sure why. Tried a few times, switched off the app and restarted and it worked.

Regarding the iPhone layouts not sure if this will get approved by Apple - they want single finger scroll I believe in their usability guidelines.

Do you have a iPhone simulator? You'll need it to debug it properly as all the screens need work on the layout I'm afraid. I can post screenshots if you want.

Might be an idea to release iPad only to start with if its too much work or focus poilishing that first?

Also minor bug:
Image

When clicking to go back from a screen, the buttons remains highlighted


Finally the log files are not viewable - I'm guessing the feature is not implemented yet. Finally saving the bank does not work - can't see the file in the explorer afterwards.


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 Post subject: Re: [iOS App] Bug report
PostPosted: Sat 21. May 2016 20:59:31 
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Joined: Mon 29. Apr 2013 16:06:44
Posts: 12385
Tommorow new version will be released with a few bug fixes.

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 Post subject: Re: [iOS App] Bug report
PostPosted: Sun 22. May 2016 7:48:25 
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Joined: Sun 13. Sep 2015 10:52:23
Posts: 17
How can i move my app from the iPhone to the iPad? Or better,use it on both Devices.

Regards,


Lars


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 Post subject: Re: [iOS App] Bug report
PostPosted: Sun 22. May 2016 9:38:58 
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Joined: Sat 02. Jan 2016 12:17:50
Posts: 183
Install TestFlight on your iPad. Open test flight, log in with your Apple ID and you'll see the app there. Tap to install.


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 Post subject: Re: [iOS App] Bug report
PostPosted: Sun 22. May 2016 9:39:38 
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Joined: Sat 02. Jan 2016 12:17:50
Posts: 183
ZeXx86 wrote:
Tommorow new version will be released with a few bug fixes.



Awesome! Let us know what you'd like testing so we don't wonder off :)


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 Post subject: Re: [iOS App] Bug report
PostPosted: Mon 23. May 2016 8:01:50 
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Joined: Mon 29. Apr 2013 16:06:44
Posts: 12385
New app is finally out (Apple is not working over weekend to approve the app).
I am curious if the problem with resolution on the iPhone is solved now.

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 Post subject: Re: [iOS App] Bug report
PostPosted: Mon 23. May 2016 16:47:40 
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Joined: Sat 02. Jan 2016 12:17:50
Posts: 183
I'll be testing it tonight hopefully - I've checked it out a bit this morning and the only layout issue I can see is this:
Image

The app is still however not running at full iPhone 6 resolution (instead it appears like the iPhone 3G/s screen resolution is used) but that is just secondary


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 Post subject: Re: [iOS App] Bug report
PostPosted: Tue 24. May 2016 19:48:15 
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Joined: Sat 02. Jan 2016 12:17:50
Posts: 183
ImageImageImageImageImageImageImageImageImage


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 Post subject: Re: [iOS App] Bug report
PostPosted: Tue 24. May 2016 19:51:57 
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Joined: Sat 02. Jan 2016 12:17:50
Posts: 183
Much better layout wise. Most screens are usable. Above screenshots are the ones that display horizontal bars or the layout does not work(see save bank feature)

The two finger scroll works ok-ish. It's not very user friendly however. I think that having the group boxes being tap targets and get selected when taping on them (no reason for that at all) is making scrolling much more difficult as you end up accidentally tapping vs scrolling even with two fingers.


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 Post subject: Re: [iOS App] Bug report
PostPosted: Wed 25. May 2016 1:31:41 
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Joined: Sun 15. May 2016 21:08:12
Posts: 18
I just got the IOS app up and running with my Wifi adapter.

First thing I found was no way to navigate, then I found the post about two finger scrolling (I agree, not intuitive, should be multi page with buttons or something similar).

Sample ideas from Apple here:
https://developer.apple.com/library/ios ... ation.html

As soon as I touched the screen with two fingers it jumped into "Cyclic Gain" and turned it up to 100% as I dragged down. I was able to replicate this a few times, if your timing is not perfect in that screen and you drag up there, it will change it.

I would recommend removing all two finger dragging while any settings can be adjusted on screen by simply dragging a finger, the chance of accidentally adjusting them is too great! Or as a compromise, make the buttons smaller to provide the user space to scroll without the chance to accidentally hit a button might work.

---

Same issue with the main menu, cannot scroll to the bottom reliably using two fingers without accidentally activating a menu button.


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