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 Post subject: Re: Anti-Gravity Feature
PostPosted: Thu 15. Oct 2020 19:04:47 
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Joined: Tue 25. Jul 2017 20:33:40
Posts: 101
Location: Southern Bavaria
Bladecrasher wrote:
Is the 50 value setting noted somewhere (announcement or ?) a reasonable starting point for playing with this?

I"m running 11 deg +/- now. I think this means that anytime I'm flying, the "downward" direction is changed effectively to 5.5 deg "downward", while the upward is still 11. Is that the case?


The AG adjustment in the Spirit software goes from 0 - 50%

Yes, with the max. of 50% AG your "downward" pitch is limited to -5.5 deg
I would start with 25% and look what suits your flight style.


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 Post subject: Re: Anti-Gravity Feature
PostPosted: Thu 15. Oct 2020 19:55:45 
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Joined: Wed 16. Mar 2016 15:58:50
Posts: 98
I set it to 50% and few two packs in my Gaui X3 and two packs in a tri-blade (Qube) Oxy3. I'm not sure I really "felt" much different than normal inverted flying, but I will fly more. To really test I guess I need to enable Banks so I can switch back and forth. Sure wish this feature was on a channel so that I could have no banks and just enable the feature like Rescue, but use the channel input as the 0-50 "gain/input value".

Thanks for your input.


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 Post subject: Re: Anti-Gravity Feature
PostPosted: Thu 15. Oct 2020 20:05:51 
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Joined: Mon 29. Apr 2013 16:06:44
Posts: 12442
You should rather feel difference when model is moving towards the ground.

Channel adjustment will be available in next version. This version we dont wanted to cause problems with channel mapping, because this addition will require doing channel mapping for special functions again.

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 Post subject: Re: Anti-Gravity Feature
PostPosted: Sun 18. Oct 2020 15:44:03 
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Joined: Tue 14. May 2019 11:13:30
Posts: 12
Tested it yesterday. This feachure is great for beginners, it gives much more time to correct helis fall.


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 Post subject: Re: Anti-Gravity Feature
PostPosted: Sun 18. Oct 2020 16:06:28 
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Joined: Wed 16. Mar 2016 15:58:50
Posts: 98
Once I set it up in Banks - the toggling back and forth really made me appreciate the change. I have dialed it way down now to 10% and 20% when enabled.

I would encourage anyone on 3.2 to give it a try. May not be needed but interesting to experience.


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 Post subject: Re: Anti-Gravity Feature
PostPosted: Wed 04. Nov 2020 2:43:27 
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Joined: Sun 11. Oct 2020 21:48:21
Posts: 36
I have been experimenting this feature with my Protos 380.
I got nice behaviour anywhere between 15-25%, depends on your flying style. I left it at 25% for this heli and I got very nice slow flips and transitions.
I will try later with my XL 550


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